inningsstudio

Triangle Striker Privacy Policy

Effective 21 September 2026 · Last updated 21 September 2026

The short version

Who we are

Triangle Striker (“the game”) is a mobile game made by inningsstudio (“we”, “us”). This policy explains what information the game handles, why, and the choices you have. It applies to the game on Google Play, package com.innings.trianglestriker.

What stays on your device

The game saves the following in its own private storage on your phone. It is not uploaded to us.

You can erase your campaign progress at any time from Settings → Account. Uninstalling the game, or clearing its storage in your phone’s settings, deletes all of it.

Information collected by services in the game

The game uses the following services, all provided by Google. Each collects information directly from your device under its own terms, and sends it over an encrypted connection.

Google AdMob (advertising)

Shows the optional rewarded ads (for a revive or double shards) and the occasional ad between levels. AdMob may collect:

Google uses this to deliver and measure ads, limit how often you see the same ad, prevent fraud and, where you have agreed or the law allows, personalise ads. Learn more in How Google uses information from sites or apps that use its services.

Firebase Crashlytics (crash reports)

If the game crashes, Crashlytics sends a crash report: the technical details of the error, your device model, operating system and app version, device state such as free memory and orientation, the time of the crash, and a Firebase installation identifier. We use crash reports only to find and fix bugs.

Firebase Performance Monitoring

Measures how quickly the game starts, how smoothly screens draw and how network requests perform, along with device information, app version and a Firebase installation identifier. We use it only to find and fix slowdowns.

Firebase Remote Config

Lets us change a few settings in the game without an update, for example to tell you that a new version is available or that an update is needed. To fetch these settings, the game sends a Firebase installation identifier, the app version, and your device’s language and country.

Firebase Analytics (gameplay statistics)

When it is on, the game sends events such as levels started, finished or retried, together with device information, app version, approximate location derived from your IP address, and app instance identifiers. We use them to see where players get stuck and to balance difficulty.

In the European Economic Area, the United Kingdom and Switzerland, and wherever the game cannot yet tell where you are, Analytics stays off until you agree: the game asks you once, after the tutorial, and if you say no or never answer, nothing is sent. Everywhere else it is on from the start. Wherever you are, you can switch it off, or back on, in Settings → Account → Share gameplay stats. When it is off, collection stops and anything not yet sent is deleted from your device.

Google Play

If you choose to rate the game, the review is handled by Google Play under Google’s terms. We see only the public rating and review, as every developer does. Google Play also provides us with aggregated install and crash statistics.

Google’s own handling of this information is described in the Google Privacy Policy and Privacy and Security in Firebase.

Advertising choices

Permissions the game uses

PermissionWhy
Internet and network stateLoading ads, sending crash and performance reports, and fetching remote settings. The game itself plays fully offline.
Advertising IDUsed by Google AdMob as described above.
VibrationHaptic feedback during play. You can turn it off in Settings.
Wake lock, foreground service, install referrerRequested by Google’s ad and Firebase libraries so they can finish sending their data reliably and attribute installs.

The game does not ask for your location, camera, microphone, contacts, photos or files.

How we use information

Sharing and selling

We do not sell your personal information, and we do not share it for money. Information is handled only by the Google services listed above, acting on our behalf or under their own policies, or where the law requires it.

How long information is kept

Children

Triangle Striker is not directed to children under 13, and we do not knowingly collect personal information from them. If you believe a child has provided personal information through the game, contact us and we will help remove it.

Your rights

Depending on where you live (for example in the European Economic Area, the United Kingdom, California or India), you may have the right to access, correct or delete your personal information, to object to or restrict its use, and to withdraw consent. Because the game has no accounts, we hold nothing that names you. Most of your information is on your device, where you can delete it yourself, and the rest is linked only to random identifiers. To make a request, email us from the address below and include what you would like done. We may ask for your install’s identifier so we can find the right data. You can also complain to your local data protection authority.

Where information is processed

Google may process information on servers in countries other than yours, including the United States, under safeguards described in its privacy policy.

Security

Information sent by the game travels over encrypted connections, and on-device data sits in the game’s private storage, which other apps cannot read. No method of storage or transmission is completely secure, but we choose trusted providers and collect as little as we can.

Changes to this policy

If we change how the game handles information, we will update this page and its “Last updated” date. For significant changes, we will also tell you in the game or on the Google Play listing.

Contact us

Questions or requests about this policy or the game: hello.inningsstudio@gmail.com